Development, Questions, and Updates

4 min read

Deviation Actions

Felarya's avatar
Published:
6.5K Views
Hi, I'm :iconshady-knight:  You might remember me from such stories as the To The Haunted Woods series and the on-going Big City Life saga.  As you are no doubt aware, there has been a discussion going on the forum about re-evaluating certain aspects of the setting.  Well, I've got some good news, two new discussions have emerged following the first discussion.  The first of such is a discussion about developing Kortiki Town.  You all know what Kortiki Town is, right?  Well, that place has a lot of potential, so it'd be nice to give it some attention to help it flourish.  The second discussion is more so a compilation of what you think are the most fundamental aspects of Felarya, what you think are the most essential and vital aspects of the setting that cannot be removed under any circumstances.  I'll leave a pair of links to the discussions down below for you to read.  If you want to add to either discussion, by all means, you can make an account on the forum, or just participate in the comment section of this very blog.  :icondevastar: will probably compile both discussions so we don't have to.  Ain't he just swell?

Let's talk about Kortiki: felarya.forumotion.com/t3892-l…

Felarya Fundamentals: felarya.forumotion.com/t3893-f…



On the subject of development, while developing the wiki so that new ideas help develop the setting and updating things so that it evolve from a patchwork of outdated and fresh ideas into something that's hopefully clear and cohesive is all well and nice, no matter how many ideas get added, it's ultimately all for naught if they don't get used in stories and/or pictures, isn't it?  So out of pure scientific curiosity, how do you use ideas already listed in the wiki?  What role do they serve in your stories?  Do you go out of your way to use ideas that are rarely used, or do you stick to the same tried and true ones?  Please, feel free to post your opinions in the comment section.

While on the subject of stories, you may or may not be aware that there is a bit of schism about how stories in Felarya should be made or be about.  Some people like the usual vore and fetish-centric stories that don't take themselves very seriously, but others think the place has a lot of untapped potential that's worth exploring, or they'd like something more serious and "realistic".  So, also out of scientific curiosity, what do you guys like to see in stories about Felarya?  What themes do you prefer to explore?  Vore?  Fetish?  Fantasy?  Sci-fi?  The sense of wonder?  The everyday life in Negav?  Something else?  What is your preferred tone in a story?  Do you like something serious and dark with an ongoing plot, do you prefer something lighthearted that doesn't take itself very seriously, something in-between?  How do you think a story should be written?  Please, feel free to post what your thoughts in the comment section.


And now, everyone's favorite thing ever, a shameless plug!  Me and my buddy(?) :iconxxamaroqxx: have been updating certain races in the wiki.  Most of their articles were very bare and only gave the races very little unique characteristics to help them stand out from humans.  Now they have received much more fleshed out entries oozing with delicious extra details.  More details in fact that you probably won't know what to do with them all.  So, if you want to see their shiny new articles with all the extra juicy added details, I'll post links down below.


Inus: felarya.com/wiki/index.php?tit…

Reynkes: felarya.com/wiki/index.php?tit…

Nekos: felarya.com/wiki/index.php?tit…

Fairies: felarya.com/wiki/index.php?tit…

Elves: felarya.com/wiki/index.php?tit…

Harpies: felarya.com/wiki/index.php?tit…


You can be sure that more races will be updated later down the line.  Until then, toodles!
© 2015 - 2024 Felarya
Comments15
Join the community to add your comment. Already a deviant? Log In
Devastar's avatar
Personally...

I don't quite strike a middle ground between the serious and the silly. I try to find a way to mesh them into something worse than both things separately: I want the silliness to be the arbitrary component that reinforces the seriousness of the situation, and the seriousness to reinforce just how silly it all is. A good example would be a SWAT team being collectively trampled to death during a stampede of mimes miming a marathoner. It's tragic, absurd, unfair, and just wrong. So I guess I do tend in a way towards the darker themes- themes such as despair, alienation, disbelief, horror, helplessness, and my favourite: the struggle to continue to live and love in the face of it all.

When writing a story, I always keep in mind what is it I'm after. I drift towards the horrible things on my own, so I need to keep in mind that sometimes, I'm not trying to suck out the reader's soul. Rarely is it just about the plot: I like plot, but I want readers to care about the plot, which means I need the reader to FEEL, and the reader can probably feel things other than misery and despair, so there's some point in writing something uplifting from time to time.

I used to use more ideas in my stories, it seemed to help a reader feel more Felarya in things. But now, the novelty's wore off. I try to adapt ideas into stories only if they can be played as central to the plot, so that a reader who's seen the wiki can at least imagine he's being winked at. I don't know which ideas are used the most, so that aspect doesn't play a role to me.

I used to read a lot more- now I don't really read much. It was outright pointless to try and read everything; the ones I enjoy the most... well, the ones I read first, for nostalgia value, actually. Sad as this is to admit, I don't know how to appreciate top tier writing the way some people do. I still enjoy a good plot from time to time, though.