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Welcome to the jungle !

Useful links and reminders

The Felarya wiki :…
The Felarya forum :
Precisions about what is Felarya and what it is not :…
The disclaimer ( read if you plan to submit some ideas ) :…

Also don't forget to give credits to the people who came up with the ideas you are using. Even a short mention thanking them or a link to the wiki page where the idea is coming from is enough but don't forget it ! Having your work included and displayed into the Felarya group is conditional on you giving due credits. Don't forget to ask for a character author's permission before using one of their characters as well !

Gallery Folders

Group Contest
Bios and ideas

Hall of fame

Winners of Group Contests :

:iconrythmear: :iconblazbaros: :iconfrenchsnack: :iconmouth-of-emergence: :iconkenguya: :iconglobfish: :iconprinnydood-abides: :iconthearchvile: :iconracemaster7: :iconsimonlorimer:

Multi Winners ! :
:iconvaderaz: x2 :winner:
:iconprinnydood-abides: x2 :winner:

Rules and Guidelines

Welcome to #Felarya ! :dance:

This group is centered on the Felarya universe :…
A land of adventures, wonders, great dangers, legendary treasures, and voracious giant ladies XP

The group is meant to be a giant directory to help keeping track of any work ( writting, drawing, journals, articles ) made by the community.
Anyone is very much welcome to join :D

Before that however, here are some rules and guidelines as to how the group work. Please read before joining !

:star::star::star: Members
Membership to this group is totally free. However it's best to join if you share an interest in Felarya, and if you can do with the fetishes it has been founded on, namely giantess and vore. I'm well aware it's not everyone's cup of tea, but a minimum tolerance to it is in order to enjoy the group. If you *hate* those, you will likely only find troubles there, and should definitely NOT join.
As members you are allowed to submit deviations into the galleries.

The gallery is divided into several sections :

- Featured : This section is dedicated to art based on Felarya. It can be a fanart of a particular character, a scenery etc.. Please only submit work that are at a decent level, with a minimum time invested on it... I'd rather not see stickfigures done in MS paint there ^^;

- Felarya writing : This section is created for stories based on Felarya.

For bios of a particular character, an idea about a new creature, a location etc... please post them in the Bios and ideas section.

- Animations, sprites and icons : Pretty much self-explanatory. It includes little flash games as well ^^

-WIP : Post in that gallery your doodles and works in progress to receive advices or criticism.

- Comics and strips : Sequential art goes there. Depending on the drawing, a two panels picture can qualify as a comic or not. you decide.

- Vore : Here goes giantess vore pictures. Only explicit vore should go here, otherwise, pick the "featured" gallery. Non-Felaryan giantess vore material is accepted as well.

In case your deviation fits in two sections in the same time, just pick one of your choice. It may be moved later though.

:star::star::star: Rules and guidelines for the group.

- First you must remain polite and civil. Trolling won't be accepted. If, for example, you are here either for having a good lulz at the expense of others or bash vore, you are definitely not welcome and will be banned.

- Publishing a blog entry in order to flame something or someone won't be accepted. Also in general, publish one only if you have something important and Felarya-related to say. Don't use them for personnal things or as you would use Twitter..

- gatekeeping won't be accepted. There are some people who think they somehow hold the truth of what Felarya is ( or should be ) and attack others for not submitting to those views and basically ruin their experience. I don't want to see any such things there.

I think this covers it all. I want the group to be a pleasant place for everyone to share their ideas, creations and interest in Felarya. Have fun ! :D

Is the group actually useful in your opinion ? 

336 deviants said Yes it is
98 deviants said Not sure
34 deviants said Not really



Crisis says...

Long Live Felarya !!!

Recent Journal Entries

I will be offline from late afternoon (French time) on Thursday, April 23, until around May 2nd.

Please do not submit items to the group gallery while I'm unavailable, since they'll simply expire unattended.
Hey, folks, happy new year. Stabs here, with some calculations to start the new year.

I was thinking up a new idea about fairies, size-changing limits, succubi and angel size difference, Felarya's nature and predators- seemed promising to try and explain all things as a function of a deeper principle. Would surely get a few gears grinding. Well, I wanted to see if we had succubi, fairy top size, and most predators at around the same range: if so, we could've assumed they were all blown up from "average" size to the same scale, and worked from there to write something very sci-fi.

So I tried to calculate the size that a naga would have if she had legs. I started by assuming it was exactly the same as the one nagas have in the stance where their height was measured. Then I tried to stablish a divider that would make most taurs look like they were in "normal" height ranges. It didn't work out, there was far too much variance.

Thanks to Ravaging Vixens for pointing out I was making a wrong assumption there: I assumed their stance had the crotch somewhere around half her height. Looking at the definitive size chart, I realized that the height of Crisis' crotch was nowhere near half her height. I needed a measurement that ignored the stance of her tail.

My next step was taking a look at the definitive size chart, by Karbo, and measuring the height of Crisis' top of the head, and base of the crotch. From what I remember from the art books I've read, the base of the crotch is close to equidistant between the top of the head and the ground in a standing stance. So I thought I'd have to just multiply the length of her torso (height minus height of crotch) by two. The results were unsatisfactory: almost any naga was much taller than any humanoid.

So Ravaging Vixens pointed again, to me, that Mennysan, in the same height chart, did not have the base of the crotch at around half her height. (At this point you must think I'm blind or something...) Using Mennysan as a base, I measured the height of her crotch, her full height, and worked out 1.8125, the relationship between her full height and the height of her torso. Using that relationship, I worked some apparently reasonable values for naga height, that put them in the same range as other predators.

Then I tried dividing the predators' height by a fixed value, so we could get a clue of what they look like relative to each other. We started by making Crisis' body equivalent to that of a five foot seven woman with Mennysan's proportions, and went from there.

For humanoid predators, I employed the same divider, so we could get a clue what they looked like next to each other. The results are surely amusing.

Here's a spreadsheet with the results, if you'd like to see them. This file is open to edition, if you like to alter the multiplier, the extrapolated leg-to-torso ratio, or the height for the base of the crotch.…

This other spreadsheet is not, in case the one above gets messed up by accident.…

Again, thanks to Ravaging Vixens in the forum for noticing the values that were off.
And apologies to the holders of all the tauric characters in the wiki for assuming values for the height of their beloved characters' crotches. :B I assure you my interest was entirely geometrical.

As it turns out, these values don't make me feel very confident that all predators look anything like they were scaled up from different heights by the same factor. But hey, since we have made the calculations, you might as well take a look.

Note: The leg-to-torso ratio was assumed constant, but we all know it's not. Also, we know no one's height was decided by multiplying anything by 21. I'm not out to make assumptions about the size of your characters, I just took the ones in the wiki and checked what happened when we tried to scale them down for easier comparison with each other.

Well, see ya next time!
I was browsing on YouTube when I came across this video:… I thought I would be crazy not to share those tips to writers here.

That said, I think some of his tips are a little too centered around comic book writing and also could use a few more examples for similar, yet different situations, and since I have nothing better to do this Tuesday, I thought I'd add a few of my personal advice to his, and perhaps comment on some of them.

1. Show, don't Tell.

Mark used a good example in his video, especially when it comes to Explaino for comic writers, but I think it could use another tip when it comes to prose. Dialogue is another good way to Show in prose. In my most recent chapter, Homecoming, I struggled to convey Terrie's amazement at all the sights in Negav. At first, I tried to convey it through narration, but it didn't work like I wanted, so I instead decided to use dialogue, and it ended up creating a much stronger feeling of awe.

2. Don't always go with your first idea.

I've actually broken this rule a lot, but that's probably because I'm impatient.  That said, that advice is hardly limited to concepts that will be a major focus of a story.  Sometimes, it may be best to take a step back and take a look back on your original idea for a plot, or how something happens in a story, even a line of dialogue, and then change it if you have this nagging feeling that you could make it more interesting.  I find it usually happens when I'm in the middle of writing the chapter itself.

3. Consider the reader's experience at all times.

Mark's advice works well for dialogue-heavy scenes, but he didn't touch on fast-paced scenes or another way this could apply to comics. Basically, in a long action scene, like a fight scene or a chase scene, it may be best to pause the action for a moment to give the readers a chance to absorb all that has happened. For example, in a fight scene, having the two fighters exchange banter for a little while, or cut to nearby characters' reactions or commentary. In a chase scene, having a period of calm to build suspense before whoever or whatever is pursuing them strikes again. If you have your action scene go for too long and you don't give the readers a moment to slow down to absorb all that has happened, they'll lose focus and will get bored.

Another tip I would offer comic writers in such scenarios is to not forget that dialogue is your friend. What can be as uninteresting as an action scene that goes on for too long without a brief intermission would be a long string of panels with no dialogue, because then you're essentially looking at nothing but still pictures, and what was meant to be thrilling suddenly becomes dull.

4. Give each character a specific way of speaking.

Giving your characters a specific way of speaking, like giving an aristocrat a rich vocabulary, even something as small as a verbal tic or accent, is a great way to build characterization.  That said, I think you should use it in moderation, especially if you have a large cast of character, because if you give every single character a completely unique way of speak is going to sound forced unnatural.

5. Make something happen in an interesting way.

I never considered this advice before, but it makes a lot of sense. Another example I can give you to make something mundane happen in an interesting way would be if two or more characters started a conversation as they're going from Point A to Point B. It may not sound like much, but it helps make an otherwise dull moment engaging and it's great for developing characters, which is always a plus.

6. Try to figure out your ending in advance.

This is important if you want to create a story that's plot-heavy.  If you're writing something like a slice of life, something that has little plots, then I think you can afford to be a little loose on how your story or chapter ends, but you still probably should have at least a vague idea of what you're building up to.

7. Think of what the reader will expect, and subvert it.

Mark's example works well for characters, as I think giving characters a quirk that at first seems at odds with what you initially know of them is a very good way to make them feel three-dimensional. When it comes plots, it's only natural that you'd want to have a twist here and there. However, don't rely on it too much, because if you resort to a twist ending too often, people will come to expect it. Playing it straight every once in a while will keep the readers' guessing.

8. Beware the Passive Protagonist.

How much you follow this really depends on the mood and tone of the work in my opinion. In lighthearted comedies, it's funny to see a normal guy get dragged along a series of ridiculous events and how he deals with it. That said, I think we can all agree that, by the end of it, we want to see the protagonist grow out of his passivity and start having an impact on the story.

9. Give the readers information just before they need it.

This advice seems to be the justification as to why there are so many mentor characters who speak entirely in Cryptic Metaphor, or why nobody ever give a straight answer, and to its credit, finding out about something in the story long in advance makes it less surprising. I think it requires quite a bit of finesse to pull off convincingly without the readers noticing that you're purposefully holding back information, which is why characters speaking in Cryptic Metaphor or saying "it's hard to explain" is so frustrating. It's also why the Unspoken Plan Guarantee trope exists, because it's more interesting to find out as it's happening than being told in advance.

However, I have my doubts with this advice when it comes to characters that are meant to be the strategists or schemer of the group. For starters, to show that they're the schemer, you have to show them formulate plans, which means revealing details about it in advance. If we don't see or hear him formulate plans, then it becomes an informed attribute, which is bad. At the same time, if plans that are detailed for the readers to see always fail, but those that aren't mention always succeed, then it gets predictable and boring. I don't really have additional advice to give on this one, so I would say just do what you think works best for the story.

10. If it's not working, be willing to toss it out.

It's true that when some ideas just don't work, even if you love the idea, it's often for the best to just discard it for the sake of an engaging read. However, I would add that you shouldn't necessarily forget about the discarded idea completely. Sometimes, what didn't work as originally intended may work in a different scenario if adapted properly.

Anyway, what did you think of Mark Crilley's video and my extra tips? I highly recommend you check out his YouTube channel. He does some amazing tutorials and he also has more great advice for you comic artists.
I'm back online and checking in. Over the coming days I will gradually be catching up, and starting to look through the items submitted to the group gallery. Only gradually, though, so try not to swamp it. Similarly, I'll get round to reading and answering private messages fairly soon.

I also need to catch up with work in real life, and my family is facing a rather stressful situation with a badly injured pet needing a lot of care, so my full attention is not going to be on Felarya just yet.

As for stories, I haven't been writing; I've got quite a few ideas, including several with detailed outlines, but I'll have to see when I feel in the right frame of mind to write them.

Edit: Thank you all for your kind words. My sister's dog is very gradually getting better, though we don't know yet whether he will fully regain the use of his legs. For now, he seems to have adapted to partial paralysis, and to be getting on with his life…
More Journal Entries


Add a Comment:
dragon808tr Featured By Owner May 26, 2015
Hello. I am looking for friends and Rp partners. I'm quite lonely. 
Pokeman36 Featured By Owner Jun 7, 2015  Hobbyist Writer
Hey, id be happy to RP with you :)
dragon808tr Featured By Owner Jun 7, 2015
Awesome! Thanks! I sent you a note! 
dragon808tr Featured By Owner Apr 25, 2015
Thanks for the add. Ill be trying to make a story soon (Beacuse I can't draw). Most likely a general, short slice of life story. Anyone know how to give credit to artists? 
OfficialEpico Featured By Owner Mar 29, 2015
How do I join?
Rextoper Featured By Owner Mar 27, 2015
How do i join the group
boomchickady Featured By Owner Mar 9, 2015
felarya is both awesome and scary as hell.
e2s86 Featured By Owner Mar 7, 2015  Hobbyist Photographer
I have never read a story or seen a picture of Felarya nagas distend their jaw to swallow big things just snatch up smaller people
nipa101 Featured By Owner Edited Apr 9, 2015
because all the images are female nagas and they hate doing it. Mostly the males do that:)
e2s86 Featured By Owner Apr 12, 2015  Hobbyist Photographer
Devastar Featured By Owner Feb 26, 2015  Hobbyist General Artist
Taking requests, guys, check my journal for details.
nipa101 Featured By Owner Feb 18, 2015
hay I just want to know something Felarya. how many pit naga characters are there and what are there names? seems like a fun thing to know.
JHRSHOWOFF69 Featured By Owner Jan 19, 2015  Student Artist
hello Felarya
sorry for bothering you Kikijohnson as I was in a mood but I went on with my promise so I hope you don't hate me as I am sorry but I promised it to everyone who is watches me……
WarNob123 Featured By Owner Dec 31, 2014
Happy New Year!
WarNob123 Featured By Owner Dec 24, 2014
Merry Christmas!
string-fountain Featured By Owner Dec 27, 2014  Hobbyist General Artist
good one to you to!
nipa101 Featured By Owner Edited Dec 4, 2014
peace never lasts... soon the construction of (Felarya: the silver tide) game will be underway!

Anyone that wants to have there character included in this massive game just privet message me their details on Deviantart or contact me here: 

I hope everyone is as pumped as I I'm. this game is truly going to be one for the history books so don't miss out on having your character involved in one of Felarya's most critical events!
sweetladyamy Featured By Owner Dec 3, 2014  Hobbyist Artist
I hope my submissions are well met, and everyone loves them.
SenecaHyde Featured By Owner Nov 23, 2014
If anyone wants a chance to check out Karbo's tomes and hasn't had a chance to do that yet, I'm conducting a giveaway for volumes 1 & 2. No catch, just comment that you're interested or PM me and I'll enter you into the random selection. I'll announce the winner on 11/30.

I legally purchased the tomes and got Karbo's permission to do this. Happy Thanksgiving!
SenecaHyde Featured By Owner Nov 30, 2014
Nipa101 has won the random selection! Thanks again to all participants.
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